Deictic Reference in a Dialogue Game: From Empirical Investigations to Algorithms

Paul Piwek

Information Technology Research Institute
University of Brighton

Montag, 11.03.2002, 16 Uhr c.t., H 9
We discuss how the construction of multimodal dialogue systems can be informed by empirical investigations into human conversational behaviour. We argue that the notion of a dialogue game provides a good framework for guiding both empirical investigations and the construction of multimodal generation and interpretation algorithms. A dialogue game is defined in terms of its participants, initial state of play, goal state and roles. As an illustration, we present a specific observational study into deictic reference in a task-oriented dialogue game. The results which we obtained in this context shed some light on the following two questions:

  1. Under which circumstances is a speaker likely to use a pointing gesture as part of a referential act (as in: "You have to remove this blue one [+ pointing]")?

  2. Is there any interaction between the choice of the linguistic form of a referential act (in particular, the choice of the determiner) and the decision on whether to use a pointing gesture or not?


sfb-logo Zur Startseite Erstellt von: Anke Weinberger (2002-01-28).
Wartung durch: Anke Weinberger (2002-01-28).